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  Job title: Game Designer 6 month contract
Company: Paradox Interactive
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 Tectonic Studio · Berkeley, USA · Fully Remote
      
 
      
 Game Designer 6 month contract
      
 
      
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 Paradox Tectonic is searching for a Game Designer who is creative, versatile and eager to learn. You will work alongside the Creative Director and other designers to develop exciting and memorable gameplay experiences for our new IP, Life By You.
      
 
      
 We are looking for a self-motivated individual who is passionate about collaborating with an experienced team of developers. A good fit for this position would be someone who has a strong understanding of life simulation games and their community.
      
 
      
 What You'll Do (Responsibilities)
      
 
      
 Leverage existing systems to design compelling content, engaging open-ended progressions, and emergent gameplay
      
 
      
 Assist the design team in crafting content, while maintaining and tuning our various systems
      
 
      
 Utilize a robust set of in-engine content creation tools to rapidly execute and iterate on design concepts
      
 
      
 Create engaging and rewarding progression-based content
      
 
      
 Document, update, tune and organize content for existing features and systems
      
 
      
 Collaborate with engineers in the iteration of our content-creation tools and pipelines
      
 
      
 Playtest, give feedback, and iterate on content you and the design team have created
      
 
      
 What You Bring (Qualifications)
      
 
      
 Experience as a single-player Content Designer, Level Designer, or Mission Designer on multiple shipped, professional PC or console game titles.
      
 
      
 A player-first mentality with an emphasis on enabling the player to make their own choices and tell their own stories
      
 
      
 Experience with iterative development and rapid prototyping
      
 
      
 Knowledge and experience with state machines and visual scripting languages
      
 
      
 Excellent verbal and written communication skills that allow you to effectively express your intentions and needs to a distributed team
      
 
      
 A collaborative attitude
      
 
      
 Nice to Haves
      
 
      
 Understanding of probabilistic narrative principles
      
 
      
 Understanding of agent based simulation design
      
 
      
 Understanding of game economies and decision space tuning.
      
 
      
 Being located in the Bay Area and able to travel to the office in Berkeley 2 days a week
      
 
      
 Practical Information
      
 
      
 Scope: Full-time with benefits, Fixed term contract lasting for 6 months. This role is a fixed term hire to fill in for a planned leave of absence.
      
 
      
 Weekly salary range of 2,115 - 2,788 USD
      
 
      
 Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.
      
 
      
 Can be remote but expected to keep consistent work hours with a team situated in the Bay Area
      
 
      
 Department Tectonic Studio Locations Berkeley, USA Remote status Fully Remote
      
 
      
 Contact Studio COO Paradox Tectonic - Tectonic Studio
      
 
      
 Jobs
      
 
      
 Berkeley, USA
      
 
      
 94704 Berkeley
      
 
      
 Working at Paradox
      
 
      
 Continuous personal development
      
 
      
 To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
      
 
      
 Freedom & Responsibility
      
 
      
 Your contribution will count and you'll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
      
 
      
 Explore, bond and be well
      
 
      
 Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
      
 
      
 We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
      
 
      
 It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
      
 
      
 We strive for a good work-life balance for all employees and prioritize their personal well-being.
      
 
      
 Masters of our fate
      
 
      
 We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
      
 
      
 Compensation
      
 
      
 We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
      
 
      
 You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).
      
 
      
 We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
      
 
      
 It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
      
 
      
 Our Culture
      
 
      
 Paradox's workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we've learned in over two decades of operation.
      
 
      
 In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
      
 
      
 We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
      
 
      
 About Paradox Interactive
      
 
      
 Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
      
 
      
 Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
      
 
      
 Founded in 1999
      
 
      
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 Tectonic Studio · Berkeley, USA · Fully Remote
      
 
      
 Game Designer 6 month contract
      
 
      
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Expected salary: 
Location: Berkeley, CA
Job date: Sun, 23 Apr 2023 03:42:11 GMT
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