Game Designer 6 month contract in Berkeley, CA – (job id: 1682221331)

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Job title: Game Designer 6 month contract
Company: Paradox Interactive
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Tectonic Studio · Berkeley, USA · Fully Remote

Game Designer 6 month contract

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Paradox Tectonic is searching for a Game Designer who is creative, versatile and eager to learn. You will work alongside the Creative Director and other designers to develop exciting and memorable gameplay experiences for our new IP, Life By You.

We are looking for a self-motivated individual who is passionate about collaborating with an experienced team of developers. A good fit for this position would be someone who has a strong understanding of life simulation games and their community.

What You'll Do (Responsibilities)

Leverage existing systems to design compelling content, engaging open-ended progressions, and emergent gameplay

Assist the design team in crafting content, while maintaining and tuning our various systems

Utilize a robust set of in-engine content creation tools to rapidly execute and iterate on design concepts

Create engaging and rewarding progression-based content

Document, update, tune and organize content for existing features and systems

Collaborate with engineers in the iteration of our content-creation tools and pipelines

Playtest, give feedback, and iterate on content you and the design team have created

What You Bring (Qualifications)

Experience as a single-player Content Designer, Level Designer, or Mission Designer on multiple shipped, professional PC or console game titles.

A player-first mentality with an emphasis on enabling the player to make their own choices and tell their own stories

Experience with iterative development and rapid prototyping

Knowledge and experience with state machines and visual scripting languages

Excellent verbal and written communication skills that allow you to effectively express your intentions and needs to a distributed team

A collaborative attitude

Nice to Haves

Understanding of probabilistic narrative principles

Understanding of agent based simulation design

Understanding of game economies and decision space tuning.

Being located in the Bay Area and able to travel to the office in Berkeley 2 days a week

Practical Information

Scope: Full-time with benefits, Fixed term contract lasting for 6 months. This role is a fixed term hire to fill in for a planned leave of absence.

Weekly salary range of 2,115 - 2,788 USD

Salary range is dependent on experience level, additional skills and location. Candidates must already be eligible to work in the United States.

Can be remote but expected to keep consistent work hours with a team situated in the Bay Area

Department Tectonic Studio Locations Berkeley, USA Remote status Fully Remote

Contact Studio COO Paradox Tectonic - Tectonic Studio

Jobs

Berkeley, USA

94704 Berkeley

Working at Paradox

Continuous personal development

To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.

Freedom & Responsibility

Your contribution will count and you'll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.

Explore, bond and be well

Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.

We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.

It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.

We strive for a good work-life balance for all employees and prioritize their personal well-being.

Masters of our fate

We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.

Compensation

We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.

You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).

We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.

It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.

Our Culture

Paradox's workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we've learned in over two decades of operation.

In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.

We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.

About Paradox Interactive

Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.

Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.

Founded in 1999

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Tectonic Studio · Berkeley, USA · Fully Remote

Game Designer 6 month contract

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Expected salary:
Location: Berkeley, CA
Job date: Sun, 23 Apr 2023 03:42:11 GMT
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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...