Videogame Tester (Remote)

Salary: $20 - $30 USD per hour Depends on skills and experience

Videogame Tester (Remote)

Seismic Squirrel LLC


Job Title: Videogame Tester

The Role: Perform structured, ad-hoc, regression, and other testing of our videogame.

The Game: A vehicular tactical RPG videogame set in an alt-history 1930s New York City.

Experience: 2+ years of professional-level experience testing narrative or turn-based videogames.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Team Size: ~20

Pay Rate: $20 - $30 USD per hour Depends on skills and experience.

Job Type: Contractor (Remote)

Job Term: ~3 months, although needs may change.


Overview

We are looking for a creative and resourceful videogame tester, a logical thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and tactical videogames. The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management.


The ideal candidate communicates effectively in a small cross-functional team, clearly presenting their ideas to stakeholders. They should bring a passion for working within a creative development environment.


This is a remote contractor position which requires regular collaboration online during our core work hours of 9:30 AM 5:30 PM Pacific, attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and showcase meetings). Occasional calls during late evenings may be expected to meet with international collaborators. H-1B transfers and sponsorships are not available at this time.


Quests

  • Test our videogame ad-hoc for bugs and other quality deficiencies.
  • Validate enhancements and bug fixes.
  • Evaluate each sprint's build for quality regression.
  • Ensure that our game functions well on various hardware and platforms.
  • Develop and follow test plans and test case documentation.
  • Create reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Suggest creative and effective solutions for technical and narrative challenges.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Coordinate and report on internal game testing and feedback.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 2+ years of experience professionally testing videogames similar in design to our own.
  • Understands videogame design and best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possess strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.


Bonus Points

  • An avid TTRPG player.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame programming and/or design.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Multilingual


The Company

Seismic Squirrel is a close-knit fully remote videogame studio with a passion for developing well-crafted story-based games. Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.


For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/


If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit your Rsum and your Cover Letter to Seismic Squirrel.

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