Environment Artist

<p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">The Company</span></span></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><br></span><span style="font-family: Inter, sans-serif; font-size: 12pt"><a href="https://tornbanner.com/" target="_blank" rel="noopener noreferrer"><span style="text-decoration: underline">Torn Banner Studios</span></a> is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.</span></p> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt">As an Environment Artist at a mid-size independent studio, you’ll have a wide range of responsibilities from creating art, communicating with production, facilitating feedback, and working with other team members to execute the vision for the games we make.</span><br></p> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Responsibilities</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">See playable environments through from conception to completion.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Produce photorealistic asset and environments.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Work closely with the level design team and other artists to bring the concepts to life.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Plan, estimate and prioritize time frames for the completion of tasks while tracking progress .</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Help identify and fix bugs, including performance and budget issues. </span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Implement and incorporate feedback from Director and Leads into work. </span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Work with the team to achieve the desired level of quality and technical accuracy. </span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Help define best practices for our production workflows. </span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Participate in brainstorming and concept development sessions, contributing fresh ideas and innovative approaches.</span><br></li> </ul> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><br></span></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Requirements</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">An exceptional portfolio of work that exemplifies the creation of high-quality photorealistic environments.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">3+ years of professional game development experience as an Environment Artist.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Experience developing AAA titles on PC and/or console.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Deep knowledge of game environment development processes, from sculpting to retopo, baking, uvs, texturing, etc.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Strong interpersonal communication skills.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">A high degree of self-motivation and initiative-taking.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Experience Unreal Engine 5, Maya, 3Ds Max, or Blender, Z Brush, and Adobe Substance Suite.</span></li> </ul> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Bonuses</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Strong technical knowledge working within Unreal Engine 5, including experience with UE5 specific pipelines: Nanite, Lumen, PCG (Procedural Content Generation), Blueprints, etc.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Experience working with LMS (Layered Material Systems).</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Background in traditional art.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Concept Art skills.</span></li> </ul> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Benefits & Perks</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">6.5 weeks paid vacation</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Unlimited sick days</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Eligible for game performance bonuses.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Flexible schedule and work location, with your choice of remote, hybrid, or on-site.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Healthcare & benefits plan, for you and your family</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">100% parental leave top-up for 16 weeks, for Canadian employees.</span></li> </ul> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt">To see our team, our office and what we do as a company visit <a href="http://tornbanner.com/careers" target="_blank" rel="noopener noreferrer">tornbanner.com/careers</a>.</span></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt">Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.</span></p> <p><br></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Compensation</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">The pay range for this role is $80,000 - $120,000 CAD per year. The range for this role represents candidates across a wide range of skills and experience for the position. While we may consider international applicants, this salary is based on an Ontario employee. Therefore offers outside Ontario or outside Canada may differ from the posted amount. Increased salaries may be achievable for those who have achieved mastery and deep industry knowledge over time. Your specific offer will rely on your unique experience and alignment to our team's needs for the position.</span></li> </ul> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><br></span></p> <p><span style="font-family: Inter, sans-serif; font-size: 12pt"><span style="font-weight: bold">Transparency on use of AI and position vacancy</span><span><br></span></span></p> <ul> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">Our recruitment process does not use artificial intelligence to automatically screen, assess, or select applicants. All decisions on progressing, rejecting, and offering candidates are made by human reviewers.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">One AI–enabled tool that may be used during the interview process is that of interview recording, transcription, and summarizing. Again, this would not make decisions, but simply make reviewing the notes easier. We will always ask for the candidates approval before using such a tool.</span></li> <li><span style="font-family: Inter, sans-serif; font-size: 12pt">In compliance with Ontario regulations, the advertised posting is for a currently vacant position.</span></li> </ul><br><hr><div class="fabric-5qovnk-root MuiBox-root css-witlqh" data-fabric-component="Flex"><div class="fabric-5qovnk-root MuiBox-root css-1phs5iq" data-fabric-component="Flex"><div class="fabric-2lfz5e-root MuiBox-root css-jipda8" data-fabric-component="LayoutBox"><p class="fabric-v3bc9l-root" data-fabric-component="BodyText">Location</p></div><div class="fabric-15808a6-root MuiBox-root css-4cxybv" data-fabric-component="LayoutBox"><p class="fabric-958q8r-root" data-fabric-component="BodyText">Ontario (Remote)</p></div><hr class="MuiDivider-root fabric-jcid1o-root MuiDivider-fullWidth MuiBox-root css-40h3v3" data-fabric-component="Divider"></div><div class="fabric-5qovnk-root MuiBox-root css-1phs5iq" data-fabric-component="Flex"><div class="fabric-2lfz5e-root MuiBox-root css-jipda8" data-fabric-component="LayoutBox"><p class="fabric-v3bc9l-root" data-fabric-component="BodyText">Department</p></div><div class="fabric-15808a6-root MuiBox-root css-4cxybv" data-fabric-component="LayoutBox"><p class="fabric-958q8r-root" data-fabric-component="BodyText">Art</p></div><hr class="MuiDivider-root fabric-jcid1o-root MuiDivider-fullWidth MuiBox-root css-40h3v3" data-fabric-component="Divider"></div><div class="fabric-5qovnk-root MuiBox-root css-1phs5iq" data-fabric-component="Flex"><div class="fabric-2lfz5e-root MuiBox-root css-jipda8" data-fabric-component="LayoutBox"><p class="fabric-v3bc9l-root" data-fabric-component="BodyText">Employment Type</p></div><div class="fabric-15808a6-root MuiBox-root css-4cxybv" data-fabric-component="LayoutBox"><p class="fabric-958q8r-root" data-fabric-component="BodyText">Full-Time</p></div><hr class="MuiDivider-root fabric-jcid1o-root MuiDivider-fullWidth MuiBox-root css-40h3v3" data-fabric-component="Divider"></div><div class="fabric-5qovnk-root MuiBox-root css-1phs5iq" data-fabric-component="Flex"><div class="fabric-2lfz5e-root MuiBox-root css-jipda8" data-fabric-component="LayoutBox"><p class="fabric-v3bc9l-root" data-fabric-component="BodyText">Minimum Experience</p></div><div class="fabric-15808a6-root MuiBox-root css-4cxybv" data-fabric-component="LayoutBox"><p class="fabric-958q8r-root" data-fabric-component="BodyText">Mid-level</p></div><hr class="MuiDivider-root fabric-jcid1o-root MuiDivider-fullWidth MuiBox-root css-40h3v3" data-fabric-component="Divider"></div></div>

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Common Interview Questions And Answers

1. HOW DO YOU PLAN YOUR DAY?

This is what this question poses: When do you focus and start working seriously? What are the hours you work optimally? Are you a night owl? A morning bird? Remote teams can be made up of people working on different shifts and around the world, so you won't necessarily be stuck in the 9-5 schedule if it's not for you...

2. HOW DO YOU USE THE DIFFERENT COMMUNICATION TOOLS IN DIFFERENT SITUATIONS?

When you're working on a remote team, there's no way to chat in the hallway between meetings or catch up on the latest project during an office carpool. Therefore, virtual communication will be absolutely essential to get your work done...

3. WHAT IS "WORKING REMOTE" REALLY FOR YOU?

Many people want to work remotely because of the flexibility it allows. You can work anywhere and at any time of the day...

4. WHAT DO YOU NEED IN YOUR PHYSICAL WORKSPACE TO SUCCEED IN YOUR WORK?

With this question, companies are looking to see what equipment they may need to provide you with and to verify how aware you are of what remote working could mean for you physically and logistically...

5. HOW DO YOU PROCESS INFORMATION?

Several years ago, I was working in a team to plan a big event. My supervisor made us all work as a team before the big day. One of our activities has been to find out how each of us processes information...

6. HOW DO YOU MANAGE THE CALENDAR AND THE PROGRAM? WHICH APPLICATIONS / SYSTEM DO YOU USE?

Or you may receive even more specific questions, such as: What's on your calendar? Do you plan blocks of time to do certain types of work? Do you have an open calendar that everyone can see?...

7. HOW DO YOU ORGANIZE FILES, LINKS, AND TABS ON YOUR COMPUTER?

Just like your schedule, how you track files and other information is very important. After all, everything is digital!...

8. HOW TO PRIORITIZE WORK?

The day I watched Marie Forleo's film separating the important from the urgent, my life changed. Not all remote jobs start fast, but most of them are...

9. HOW DO YOU PREPARE FOR A MEETING AND PREPARE A MEETING? WHAT DO YOU SEE HAPPENING DURING THE MEETING?

Just as communication is essential when working remotely, so is organization. Because you won't have those opportunities in the elevator or a casual conversation in the lunchroom, you should take advantage of the little time you have in a video or phone conference...

10. HOW DO YOU USE TECHNOLOGY ON A DAILY BASIS, IN YOUR WORK AND FOR YOUR PLEASURE?

This is a great question because it shows your comfort level with technology, which is very important for a remote worker because you will be working with technology over time...